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Metadata (abstracts and keywords) for the articles in the journal

K. N. Fadeeva, A. G. Gerasimova USE OF INNOVATIVE INFORMATION-COMMUNICATION TECHNOLOGIES WHEN TEACHING UNIVERSITY STUDENTS: ELEMENTS OF GAMIFICATION // I. YAKOVLEV CHUVASH STATE PEDAGOGICAL UNIVERSITY BULLETIN. 2021. № 4(113). p. 211-219
Author(s):K. N. Fadeeva, A. G. Gerasimova
Index of UDK:378.016:004.9
Index of DOI:10.37972/chgpu.2021.113.4.026
Name of article:USE OF INNOVATIVE INFORMATION-COMMUNICATION TECHNOLOGIES WHEN TEACHING UNIVERSITY STUDENTS: ELEMENTS OF GAMIFICATION
Keywords:

gamification, learning process, computer game, innovative learning technologies, information and communication technologies

Abstracts:

Currently, information and communication technologies have become part of the educational process. Not a single sphere of human activity grows or develops on such a scale as the computer one. In the educational system there is a task of applying innovative information and communication technologies to develop the necessary skills. One of these ways of developing the educational space is the gamification of education. In an educational context, gamification is used to qualitatively improve the educational process, that is, to increase student engagement and increase motivation for excellent results. Game mechanisms, as practice shows, have a positive effect on the quality of education, an indicator of residual knowledge. Currently, there are many educational technologies, including the traditional presentation of material, homework assignments, the use of educational literature, presentations, and innovative information and communication technologies. The concept of “gamification” is understood as a process that allows you to reveal a person’s creative abilities and motivate for success. This article examines the use of gamification technology as the use of a game approach and game elements for educational purposes. The paper identifies the basic techniques of gamification. The pedagogical experiment was carried out with students of the direction of training programmme 09.03.03 Applied Informatics which revealed the efficiency of using the elements of gamification in the educational process.

The contact details of authors:

Фадеева Клара Николаевна – кандидат педагогических наук, доцент, зав. кафедрой информатики и информационно-коммуникационных технологий Чувашского государственного педагогического университета им. И. Я. Яковлева, г. Чебоксары, Россия, https://orcid.org/0000-0001-5311-3808, fadeevakn@mail.ru

Герасимова Алина Германовна – кандидат педагогических наук, доцент кафедры информатики и информационно-коммуникационных технологий Чувашского государственного педагогического университета им. И. Я. Яковлева, г. Чебоксары, Россия, https://orcid.org/0000-0001-9162-2400, alina2902@mail.ru

Pages:211-219
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